Freak Boy Gaming: ARMA 3 Liberation Setup (Part 3 – Zeus)
In this video Freaky Boy Gaming shows us how to modify Zeus in the liberation mission file.
Video Table of Contents
01:52 – Demonstrating Limited Zeus Interface
03:28 – Unpacking Liberation Mission PBO File
03:50 – Copying files into local ARMA User’s mpmissions Folder
05:56 – Editing/Removing Zeus Symbols in Mission File
07:36 – Copying Mission file back to unpacked PBO Files
08:10 – Editing Mission File (Zues’ Values)
09:48 – Relaunching Using TADST
Video Walkthrough
Copying Files into Local ARMA User’s mpmissions Folder
I did not have this folder so I needed to create it.
Editing Mission File (Zeus’ Values)
_zgm setCuratorCoef ["edit", -1e8];
_zgm setCuratorCoef ["place", -1e8];
_zgm setCuratorCoef ["synchronize", 0];
_zgm setCuratorCoef ["delete", 0];
_zgm setCuratorCoef ["destroy", -1e8];
to:
_zgm setCuratorCoef ["edit", 0];
_zgm setCuratorCoef ["place", 0];
_zgm setCuratorCoef ["synchronize", 0];
_zgm setCuratorCoef ["delete", 0];
_zgm setCuratorCoef ["destroy", 0];