Freak Boy Gaming: ARMA 3 Liberation Setup (Part 3 – Zeus)

In this video Freaky Boy Gaming shows us how to modify Zeus in the liberation mission file.

Video Table of Contents

01:52 – Demonstrating Limited Zeus Interface
03:28 – Unpacking Liberation Mission PBO File
03:50 – Copying files into local ARMA User’s mpmissions Folder
05:56 – Editing/Removing Zeus Symbols in Mission File
07:36 – Copying Mission file back to unpacked PBO Files
08:10 – Editing Mission File (Zues’ Values)
09:48 – Relaunching Using TADST

Video Walkthrough

Copying Files into Local ARMA User’s mpmissions Folder

I did not have this folder so I needed to create it.

Editing Mission File (Zeus’ Values)

_zgm  setCuratorCoef ["edit", -1e8];
_zgm  setCuratorCoef ["place", -1e8];
_zgm  setCuratorCoef ["synchronize", 0];
_zgm  setCuratorCoef ["delete", 0];
_zgm  setCuratorCoef ["destroy", -1e8];

to:

_zgm  setCuratorCoef ["edit", 0];
_zgm  setCuratorCoef ["place", 0];
_zgm  setCuratorCoef ["synchronize", 0];
_zgm  setCuratorCoef ["delete", 0];
_zgm  setCuratorCoef ["destroy", 0];
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