Basic Zeus Scripting
This will be a composition of basic SQF scripting that is useful for Zeusing custom missions.
disableAI
An AI object can have properties disabled or enabled.
// keep units in place
this disableAI "MOVE";
AI Animations
// NOTE: use BIS_fnc_ambientAnim if you want them to stay in the animation.. use BIS_fnc_ambientAnimCombat if you want them to get out of their animation during combat.
// sitting legs dangling off ledge
[this,"SIT_HIGH2"] call BIS_fnc_ambientAnim;
// lean against wall
[this,"LEAN"] call BIS_fnc_ambientAnim;
// sitting indian style
[this,"SIT_LOW"] call BIS_fnc_ambientAnimCombat;
Disable a Door
Maybe you want to disable a door so they have to use a breaching charge?
https://steamcommunity.com/sharedfiles/filedetails/?id=1314910827
_house setVariable ["bis_disabled_Door_1", 1, true];
Night Vision
// remove night vision
this unassignItem "NVGoggles";
this removeItem "NVGoggles";
// init: gives night vision and enables them on (NVGoggles_INDEP, NVGoggles_OPFOR)
player assignItem "NVG_Class_Name"; player action ["nvGoggles", player];
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